#pragma  once
#include "TimeRoute.h"

class CMovementEX
{
public:
	CMovementEX(){};
	~CMovementEX(){};
	void Append(CPointState* pPs)
	{
		TimeRoute.AppendRouteStep(pPs);
	};
	void Heartbeat(float fTime)
	{
		m_Locate = TimeRoute.CalcutePoint(fTime);
	};
private:
	INT3DPoint m_Locate;
	CTimeRoute TimeRoute;
};